Revenue left after the direct cost of what is sold
EBITDA margin
34.9%
15.7%
Profit before interest, tax, depreciation and amortization
Operating margin
33.9%
12.1%
Profit from operations, before interest and tax
Net margin
29.9%
7.3%
Profit after every cost and tax
EV/EBITDA
22.0×
13.2×
Enterprise value ÷ EBITDA, profitable companies
EV/Sales
9.1×
2.6×
Enterprise value ÷ revenue
Cost of capital
8.44%
7.08%
Return investors require, debt and equity blended
SG&A ÷ revenue
14.1%
—
Selling, general and administrative costs
Debt ÷ capital
2.0%
—
Share of funding from debt, at market values
Beta (levered / total unlevered)
1.03 / 4.35
—
Market risk / all the risk an undiversified owner carries
Source: Aswath Damodaran, NYU Stern, January 2026. Aggregates: total profit ÷ total revenue across the group, so large companies weigh more.
Frequently asked questions
What is the average profit margin in the video game software industry?
Across 77 U.S. public companies in the video game software industry, net profit is 29.9% of revenue, operating profit 33.9% and gross profit 66.5% (January 2026 data from NYU Stern). That gross margin ranks 8 of 94 industries.
What is a good EBITDA margin in the video game software industry?
The industry average is 34.9%, against 15.7% for the typical industry. A business above 34.9% keeps more of each sale than the listed companies in its field.
What multiple do businesses in the video game software industry sell for?
Listed companies in the video game software industry trade at 22.0× EBITDA and 9.1× revenue. Small private businesses sell for far less: U.S. small businesses averaged 2.7× seller’s discretionary earnings in Q2 2026 (BizBuySell).
What discount rate should I use for a business in the video game software industry?
A diversified investor would want about 8.4% on the whole business (the industry cost of capital). An owner with most of their wealth in it carries more risk: 3.95% + total beta 4.35 × 4.46% = 23.3%.